The location of the audio file relative to the beatmapset file.
The amount of milliseconds of silence before the audio starts playing.
The speed of the countdown before the first hit object.
The time in beats that the countdown starts before the first hit object.
Whether or not a warning about flashing colours should be shown at the beginning of the map.
Whether or not breaks have a letterboxing effect.
The game mode of the beatmap.
The draw order of hit circle overlays compared to hit numbers.
The time in milliseconds when the audio preview should start.
If -1, the audio should begin playing at 40% of its length.
The sample bank that will be used if timing points do not override it.
The sample volume that will be used if timing points do not override it.
Whether or not sound samples will change rate when playing with speed-changing mods.
The preffered skin to use during gameplay.
The multiplier for the threshold in time where hit objects placed close together stack, ranging from 0 to 1.
Whether or not the storyboard can use the user's skin images.
Whether or not the storyboard allows widescreen viewing.
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Contains general information about a beatmap.