The bank to load the sample from.
The index of the sample bank, if this sample bank uses custom samples.
If this is 0, the control point's sample index should be used instead.
Whether this hit sample is layered.
Layered hit sample are automatically added in all modes (except osu!mania), but can be disabled using the layered skin config option.
The name of the sample.
The sample volume.
If this is 0, the control point's volume should be used instead.
Whether this hit sample is a custom sample.
Generated using TypeDoc
Represents a gameplay hit sample.