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A difficulty calculator for osu!droid gamemode.

Hierarchy

Index

Constructors

Properties

aim: number = 0

The aim star rating of the beatmap.

Additional data that is used in performance calculation.

The calculated beatmap.

flashlight: number = 0

The flashlight star rating of the beatmap.

mods: <internal>.Mod[] = []

The modifications applied.

objects: DifficultyHitObject[] = []

The difficulty objects of the beatmap.

rhythm: number = 0

The rhythm star rating of the beatmap.

stats: <internal>.MapStats = ...

The map statistics of the beatmap after modifications are applied.

strainPeaks: StrainPeaks = ...

The strain peaks of various calculated difficulties.

tap: number = 0

The tap star rating of the beatmap.

total: number = 0

The total star rating of the beatmap.

visual: number = 0

The visual star rating of the beatmap.

Methods

  • calculateAim(): void
  • calculateAll(): void
  • calculateFlashlight(): void
  • calculateRhythm(): void
  • calculateTap(): void
  • calculateTotal(): void
  • calculateVisual(): void
  • generateDifficultyHitObjects(): void
  • toString(): string

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