Strain peaks are stored here.
Returns the calculated difficulty value representing all hitobjects that have been processed up to this point.
Calculates the strain value of a hitobject and stores the value in it. This value is affected by previously processed objects.
The hitobject to process.
Saves the current peak strain level to the list of strain peaks, which will be used to calculate an overall difficulty.
Generated using TypeDoc
Represents the skill required to read every object in the map.