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Contains general information about a beatmap.

Hierarchy

  • BeatmapGeneral

Index

Constructors

Properties

audioFilename: string

The location of the audio file relative to the beatmapset file.

audioLeadIn: number

The amount of milliseconds of silence before the audio starts playing.

The speed of the countdown before the first hit object.

countdownOffset: number

The time in beats that the countdown starts before the first hit object.

epilepsyWarning: boolean

Whether or not a warning about flashing colours should be shown at the beginning of the map.

letterBoxInBreaks: boolean

Whether or not breaks have a letterboxing effect.

The game mode of the beatmap.

The draw order of hit circle overlays compared to hit numbers.

previewTime: number

The time in milliseconds when the audio preview should start.

If -1, the audio should begin playing at 40% of its length.

The sample bank that will be used if timing points do not override it.

sampleVolume: number

The sample volume that will be used if timing points do not override it.

samplesMatchPlaybackRate: boolean

Whether or not sound samples will change rate when playing with speed-changing mods.

skinPreference: string

The preffered skin to use during gameplay.

stackLeniency: number

The multiplier for the threshold in time where hit objects placed close together stack, ranging from 0 to 1.

useSkinSprites: boolean

Whether or not the storyboard can use the user's skin images.

widescreenStoryboard: boolean

Whether or not the storyboard allows widescreen viewing.

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