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Represents the hit window of osu!droid.

Hierarchy

Index

Constructors

Properties

overallDifficulty: number

The overall difficulty of this hit window.

Methods

  • hitWindowFor100(isPrecise?: boolean): number
  • Gets the hit window for 100 (good) hit result.

    Parameters

    • Optional isPrecise: boolean

    Returns number

  • hitWindowFor300(isPrecise?: boolean): number
  • Gets the hit window for 300 (great) hit result.

    Parameters

    • Optional isPrecise: boolean

    Returns number

  • hitWindowFor50(isPrecise?: boolean): number
  • Gets the hit window for 50 (meh) hit result.

    Parameters

    • Optional isPrecise: boolean

    Returns number

  • hitWindow100ToOD(value: number, isPrecise?: boolean): number
  • Calculates the overall difficulty value of a good hit window.

    Parameters

    • value: number

      The value of the hit window, in milliseconds.

    • Optional isPrecise: boolean

      Whether to calculate for Precise mod.

    Returns number

    The overall difficulty value.

  • hitWindow300ToOD(value: number, isPrecise?: boolean): number
  • Calculates the overall difficulty value of a great hit window.

    Parameters

    • value: number

      The value of the hit window, in milliseconds.

    • Optional isPrecise: boolean

      Whether to calculate for Precise mod.

    Returns number

    The overall difficulty value.

  • hitWindow50ToOD(value: number, isPrecise?: boolean): number
  • Calculates the overall difficulty value of a meh hit window.

    Parameters

    • value: number

      The value of the hit window, in milliseconds.

    • Optional isPrecise: boolean

      Whether to calculate for Precise mod.

    Returns number

    The overall difficulty value.

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