The index of the sample bank, if this sample bank uses custom samples.
If this is 0, the beatmap's sample should be used instead.
The sample bank at this control point.
The sample volume at this control point.
The time at which the control point takes effect in milliseconds.
Determines whether this control point results in a meaningful change when placed alongside another.
Returns a string representative of the class.
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Represents a control point that handles sample sounds.