How many combo colors to skip, if this object starts a new combo.
The end position of the hitobject in osu!pixels.
The end time of the hitobject.
The slider's head.
Whether this hit object represents a new combo.
The position of the cursor at the point of completion of this slider if it was hit with as few movements as possible. This is set and used by difficulty calculation.
The distance travelled by the cursor upon completion of this slider if it was hit with as few movements as possible. This is set and used by difficulty calculation.
The time taken by the cursor upon completion of this slider if it was hit with as few movements as possible. This is set and used by difficulty calculation.
The nested hitobjects of the slider. Consists of headcircle (sliderhead), slider ticks, repeat points, and tailcircle (sliderend).
The node samples of this slider.
The slider's path.
The position of the hitobject in osu!pixels.
The samples to be played when this hit object is hit.
In the case of sliders, this is the sample of the curve body and can be treated as the default samples for the hit object.
The scale used to calculate stacked position and radius.
The length of one span of this slider.
The stack height of the hitobject.
The start time of the hitobject in milliseconds.
The slider's tail.
The spacing between slider ticks of this slider.
The bitwise type of the hitobject (circle/slider/spinner).
The slider's velocity.
The duration of the hitobject.
The radius of the hitobject.
The amount of repeat points in this slider.
The stack vector to calculate offset for stacked positions.
The stacked end position of the hitobject.
The stacked position of the hitobject.
The amount of slider ticks in this slider.
Returns the string representative of the class.
Returns the hitobject type.
Generated using TypeDoc
Represents a slider in a beatmap.