The layers in the storyboard.
Whether the storyboard can fall back to skin sprites in case no matching storyboard sprites are found.
The variables of the storyboard.
Across all layers, find the earliest point in time that a storyboard element exists at.
Will return null
if there are no elements.
This iterates all elements and as such should be used sparingly or stored locally.
Across all layers, find the latest point in time that a storyboard element exists at.
Will return null
if there are no elements.
This iterates all elements and as such should be used sparingly or stored locally. Samples return start time as their end time.
Gets a layer of the storyboard.
The layer type.
Whether to create the storyboard layer if it's not available. Defaults to true
.
The storyboard layer.
Generated using TypeDoc
Represents a storyboard.