How many combo colors to skip, if this object starts a new combo.
The end position of the hitobject in osu!pixels.
The end time of the hitobject.
Whether this hit object represents a new combo.
The position of the hitobject in osu!pixels.
The samples to be played when this hit object is hit.
In the case of sliders, this is the sample of the curve body and can be treated as the default samples for the hit object.
The scale used to calculate stacked position and radius.
The index of the span at which this slider tick lies.
The start time of the span at which this slider tick lies.
The stack height of the hitobject.
The start time of the hitobject in milliseconds.
The bitwise type of the hitobject (circle/slider/spinner).
The duration of the hitobject.
The radius of the hitobject.
The stack vector to calculate offset for stacked positions.
The stacked end position of the hitobject.
The stacked position of the hitobject.
Returns the string representative of the class.
Returns the hitobject type.
Generated using TypeDoc
Represents a slider tick in a slider.