The difficulty calculator to analyze.
The data of the replay.
The difficulty calculator that is being analyzed.
The data of the replay.
Checks if the given beatmap is 3-fingered and also returns the final penalty.
The beatmap will be separated into sections and each section will be determined whether or not it is dragged.
After that, each section will be assigned a nerf factor based on whether or not the section is 3-fingered. These nerf factors will be summed up into a final nerf factor, taking beatmap difficulty into account.
Checks whether a beatmap is eligible to be detected for 3-finger.
Generated using TypeDoc
Utility to check whether or not a beatmap is three-fingered.